Wednesday 20 January 2016

Codemasters’ EGO Engine 4.0 with DirectX 12 to be detailed at GDC 2016


Codemasters has announced that it will be revealing more details about its DirectX 12-enabled EGO Engine 4.0 at*GDC 2016. Says Codemasters: Codemasters present a post-mortem on their new rendering engine used for F1 2015 detailing how they balanced the apparently opposing goals optimizing for mainstream processor graphics, high-end multi-core and DX12. The F1 2015 engine...Read More
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